You can counter Evasion with the Sensor Lock ability, but that's only if you remember to have it available. Evasion is fairly key is BattleTech, in that you'll find it's good to run in, hope the Evasion charges keep the damage low, use the next turn to attack, and then run out again. These Evasion points are used against each incoming attack to lower hit chance. If you Move or Sprint-the latter takes you a greater distance, but you can't attack-you gain Evasion points the farther you move. You have three movement options: Move, Sprint, and Jump Jets. It's more useful to rely on a mechanic called Evasion. There is cover in terms of forests and buildings, but you'll find a lot of it doesn't last all that long. Unlike XCOM and XCOM 2 which are fairly defense-heavy, relying on cover and overwatch for many conflicts, BattleTech wants the player to be on the offensive. You launch each mission with lance of four, each pilot handling their assigned BattleMech.īattleTech overall feels on the more aggressive side of strategy games. Your crew will take contracts on various planets with their own objectives that most strategy players will be used to: go here, kill everyone, hold this spot, etc. Instead, most of BattleTech is split between two halves: turn-based tactical combat and management upkeep. You could've been the faceless, nameless Commander of the XCOM titles and BattleTech would've still worked, because you don't necessarily engage with the role-playing side all that much. But to be perfectly honest, the role-playing isn't really the point. You can set your name, callsign, appearance, story background, and personal pronoun early on in the game and your choices affect your character's starting stats and provide unique options in dialog trees. Given its work on the Shadowrun games, Harebrained Schemes put a fair amount of work into providing a role-playing layer to BattleTech. Now you're just a mercenary trying to make their way in the galaxy.
Instead, a coup by her uncle Lord Santiago Espinosa left her for dead and killed your mentor. A few years ago, you were almost something: a trained MechWarrior in service to Lady Kamea Arano, who was in line to take over the grand Aurigan Reach kingdom. You're a Commander in charge of a small team of ragtag mercenaries. These conflicts are fought with BattleMechs, giant bipedal tanks that stomp over the battlefield and any foes in their path. In the BattleTech universe, a number of great noble houses fight for control of the galaxy, sometimes through direct wars, but frequently through mercenaries that fight by proxy. Wait, that's a reference to another science-fiction tabletop game, but the comparison holds here. In the grim darkness of the far future, there is only war. If you've ever ever played XCOM 2 and thought to yourself, "Man, I wish there were even more management and upkeep options available", then Harebrained Schemes and Paradox Interactive have a game for you.